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1. Jaded. Small Gang W-Space - in Alliance and Corporation Recruitment Center [original thread]
Great Corp! Go get em Zech! 10/10
- by Spencer Owl - at 2015.11.19 01:57:55
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2. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Some of my questions: With the new modules, how much thought has been put into utility high slots? Dreads and regular triage carriers don't really have much variation in their fitting. Depending on the plan for the new fighter system (high slots ...
- by Spencer Owl - at 2015.11.13 19:33:40
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3. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
My only input on this is if they aren't a single structure then make sure the two can communicate. Moving blue prints to and from a production facility/laboratory is going to be risky business if you have to do it more than you do now.
- by Spencer Owl - at 2015.04.10 00:06:44
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4. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Gaan Cathal wrote: Spencer Owl wrote: Sure it will. Just look at the placement of T3 destroyers in relation to cruisers. A T1 cruiser can handle a T3 destroyer in the right situation. A T2 cruiser will most likely blow a T3 destroyer out of ...
- by Spencer Owl - at 2015.03.23 03:45:06
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5. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Spencer Owl wrote: Saw this from a mile away. While I love my T3s, this is necessary to make battleships viable. The gap between T2 cruiser and T3 cruiser is way to big. I shouldn't be able to fly a cruiser around with...
- by Spencer Owl - at 2015.03.14 03:12:48
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6. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Saw this from a mile away. While I love my T3s, this is necessary to make battleships viable. The gap between T2 cruiser and T3 cruiser is way to big. I shouldn't be able to fly a cruiser around with the tank of a BS, sig of a cruiser, and the DPS...
- by Spencer Owl - at 2015.02.28 01:40:42
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7. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
I like everything except the book mark invalid thing. Leave the bookmark. Make the comet a collide-able object and give it velocity. If you scanned it 20 minutes ago and warped to that bookmark it would be off grid. That kind of thing. The veloci...
- by Spencer Owl - at 2015.01.26 23:01:03
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8. Amarr Wormhole Ships.. - in Wormholes [original thread]
C2: Don't even waste your time on those anomaly sites. Only thing worth running in a C2 is the pirate Relic/Data sites C3: Dual rep legion will do you well. Be sure to include a large cap battery to help with the neuts. All T2 fit will work just f...
- by Spencer Owl - at 2014.12.26 18:35:39
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9. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
The single most annoying thing about the contract system is the GUI. You can't effectively search for items like blueprints. Notes are below: - Having to search for items by exact name can be a serious pain. The market categorizes by type and all...
- by Spencer Owl - at 2014.12.11 05:06:24
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10. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
I can fly a Devoter or an Onyx. The only one I have true experience in is the Devoter. I've been pondering this change for some time and I was hoping for some different changes but it doesn't look like it's going to happen. So here is my 2 cents. ...
- by Spencer Owl - at 2014.10.31 18:21:09
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11. A possible drone counter solution - in Player Features and Ideas Discussion [original thread]
Infrequent wrote: Drones are not immune to ewar, stop spouting crap. If you jam/damp the bunny (or just spread ewar) you greatly reduce their effectiveness, sentries rely on their alpha and of course without their ability to quickly switch ta...
- by Spencer Owl - at 2014.10.16 20:02:56
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12. A possible drone counter solution - in Player Features and Ideas Discussion [original thread]
Infrequent wrote: Drones are not immune to ewar, stop spouting crap. If you jam/damp the bunny (or just spread ewar) you greatly reduce their effectiveness, sentries rely on their alpha and of course without their ability to quickly switch ta...
- by Spencer Owl - at 2014.10.16 20:02:00
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13. A possible drone counter solution - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Spencer Owl wrote: 2. When CCP re-balanced ships who's primary dps method is drones they increased their drone bays significantly. 3 flights of sentry drones is a significant amount regardless the ability to re-fit. You...
- by Spencer Owl - at 2014.10.15 02:19:00
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14. A possible drone counter solution - in Player Features and Ideas Discussion [original thread]
I think a couple of you are missing my point of view. Let me make some statements with that in mind. 1. I don't want drones to get nerfed. I think they're fine the way they are. Drones aren't the problem. Ships that receive bonuses to their proje...
- by Spencer Owl - at 2014.10.15 00:37:00
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15. A possible drone counter solution - in Player Features and Ideas Discussion [original thread]
I think everyone has noticed the balloon in Vexor/Ishtar use in large fleet engagements. I agree with the buff. There is no counter (other than smart bombs, and destroying drones 1 by 1) that sufficiently counters drones so they are a bit over pow...
- by Spencer Owl - at 2014.10.14 03:00:00
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16. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
No ring all day long. If this ship is going to be exploration based it needs to be super agile like a Mach or be a faction version of a black opps battleship. Otherwise it'll probably be just too vulnerable. Especially given the new warp changes.
- by Spencer Owl - at 2013.11.30 19:59:00
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17. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
The one thing that annoys me the most is the lack of public lab slots (i.e. - BPC). A mobile lab would be nice.
- by Spencer Owl - at 2013.11.14 23:06:00
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18. Unnerf loot - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: CCP nerfed rat loot due to miner whine of low mineral prices. It had no effect. Then drone poo was removed, it had some effect. Antibotting codes were put in place, it had huge effect. Now, low end mineral prices are sky high,...
- by Spencer Owl - at 2013.03.15 21:56:00
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19. Capacitor - in Wormholes [original thread]
Depends on the type of tank. If you're using shield you're probably using the largest repper you can which case I wouldn't use a cap booster. Mostly because your cargohold is competing with ammo. If it's armor then odds are you have a 2 reppers i...
- by Spencer Owl - at 2013.03.15 21:50:00
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20. Exhale. Loses 300+ Members... - in Wormholes [original thread]
Casirio wrote: Grizzly Kreyszig wrote: What will the new name be? Exhale.DOT, Exhale.., or maybe Exhale Reloaded? No Hoes Barred probably or Surely You're Serious Pherhaps a powdered face and crazy lipstick to go with it?
- by Spencer Owl - at 2013.03.15 21:45:00
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